Lighthouse Camera Angles
Establishing Shot: The camera is capturing the entire scene, with the lighthouse, land, and ocean being visible. I used informal balance for this shot in order to make the shot more dynamic and colorful and provide an imbalance of power between the landscape, water, and the lighthouse.
Long Shot: The camera is capturing the lighthouse from a closer view, with the entire lighthouse still being able to be seen. I used rule of thirds in order to align the lighthouse with the grass and the hill right behind it, and I tried to put it in the middle third of the camera, and I also used emphasis in order to give the lighthouse more standout from the rest of the landscape.
Medium Shot: The camera is capturing the top half of the body and the head of the lighthouse. I tried to use the rule of thirds for this camera angle, in order to try to align the lighthouse and the landscape into the center of the camera.
Close-Up Shot: The camera is capturing mainly the head of the lighthouse. I used the rule of thirds with this camera angle in order to make the picture look balanced and align the lighthouse with the background.
Extreme Close-Up Shot: The camera is capturing only part of the lighthouse's head. I also used the rule of thirds with this camera angle in order to align the landscape and the head of the lighthouse in the middle third of the camera.
Worms Eye View: The camera is well below the lighthouse, and is looking up at the lighthouse from a lower angle, which gives the lighthouse more "power" over everything else. I used repetition on the horizontal lines of the grass in order to give a sense of depth within the picture.
Birds Eye View: The camera is well above the lighthouse, and it captures the lighthouse from a higher angle, in order to give the lighthouse less "power" over everything else. I used emphasis in this photo in order to make the lighthouse a main focal point in the landscape.
Over the Shoulder: The camera is at the shoulder and it looks at everything that can be seen over the shoulder of the lighthouse. The principle of design I used was contrast, as the bright colors of the lighthouse heavily differ from the dark green colors of the land.
Point of View: The camera is viewing everything that the lighthouse is able to see. I used emphasis in order to make the light a focal point, as it stands out from the rest of the landscape due to how bright of a color it is.
Eye Level Shot: The camera is at the supposed "eye level" of the lighthouse and it is looking directly at the lighthouse. I attempted to use rule of thirds for this camera angle, which is when you split a picture up into thirds in order to align a subject with guide lines and their intersection points.
Successes and Recommendations:
I was able to succeed in making the lighthouse and setting up the background around it, and getting the camera angles were easy to get, along with the lighting around the lighthouse. If I were to complete this project again, one recommendation that I would make is that it would be nice to know how to make the landscape and lighthouse a little bit more realistic than what they are here. But other than that, pretty good for an initial project in digital modeling.
Long Shot: The camera is capturing the lighthouse from a closer view, with the entire lighthouse still being able to be seen. I used rule of thirds in order to align the lighthouse with the grass and the hill right behind it, and I tried to put it in the middle third of the camera, and I also used emphasis in order to give the lighthouse more standout from the rest of the landscape.
Medium Shot: The camera is capturing the top half of the body and the head of the lighthouse. I tried to use the rule of thirds for this camera angle, in order to try to align the lighthouse and the landscape into the center of the camera.
Close-Up Shot: The camera is capturing mainly the head of the lighthouse. I used the rule of thirds with this camera angle in order to make the picture look balanced and align the lighthouse with the background.
Extreme Close-Up Shot: The camera is capturing only part of the lighthouse's head. I also used the rule of thirds with this camera angle in order to align the landscape and the head of the lighthouse in the middle third of the camera.
Worms Eye View: The camera is well below the lighthouse, and is looking up at the lighthouse from a lower angle, which gives the lighthouse more "power" over everything else. I used repetition on the horizontal lines of the grass in order to give a sense of depth within the picture.
Birds Eye View: The camera is well above the lighthouse, and it captures the lighthouse from a higher angle, in order to give the lighthouse less "power" over everything else. I used emphasis in this photo in order to make the lighthouse a main focal point in the landscape.
Over the Shoulder: The camera is at the shoulder and it looks at everything that can be seen over the shoulder of the lighthouse. The principle of design I used was contrast, as the bright colors of the lighthouse heavily differ from the dark green colors of the land.
Point of View: The camera is viewing everything that the lighthouse is able to see. I used emphasis in order to make the light a focal point, as it stands out from the rest of the landscape due to how bright of a color it is.
Eye Level Shot: The camera is at the supposed "eye level" of the lighthouse and it is looking directly at the lighthouse. I attempted to use rule of thirds for this camera angle, which is when you split a picture up into thirds in order to align a subject with guide lines and their intersection points.
Successes and Recommendations:
I was able to succeed in making the lighthouse and setting up the background around it, and getting the camera angles were easy to get, along with the lighting around the lighthouse. If I were to complete this project again, one recommendation that I would make is that it would be nice to know how to make the landscape and lighthouse a little bit more realistic than what they are here. But other than that, pretty good for an initial project in digital modeling.










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